Rules

To ensure an enriching and smooth experience for everyone, we've outlined some key rules and guidelines below.

Dates

XRCC Duration

  • Start: June 27, 5:00 pm CET
  • End: June 30, 11:59 pm CET

Team Formation Period

  • Teams can be formed until 09:30 pm on June 27.

Submission Period

  • We will be accepting submissions until 11:00 am on June 30.

Judging Period

  • The judges will review and score all of the eligible submissions until 06:00 pm on June 30.

Winner Announcement

  • The winners of the respective main and sponsor tracks will be announced at 06:00 pm on June 30.

Participation

  • We welcome participants from diverse backgrounds.
  • Participation is open to attendees who are 18 years of age or older. XRCC reserves the right to verify the eligibility of participants.
  • Participation is restricted to attendees who are physically present at the event venue. Please note that the XRCC 2024 will not be an online event.
  • Participants join the Discord server here.

Team Formation

  • To ensure diverse skill sets within teams, we strongly recommend forming teams with multiple members.
  • Participants can choose to register as a team from the start, with each member applying individually.
  • Prior to the event, engage with our Discord forum to vote on ideas and connect with potential teammates.
  • On Day 1 of the event, participants have the opportunity to connect with one another and form teams.

Projects

Project Requirements

  • Projects must be newly created specifically for this hackathon; no prior work is permitted.
  • Projects should focus on one of the main tracks or sponsor tracks.
  • Participants can utilize any SDK they want. Projects aiming for the main tracks (Meta sponsored) must use the Meta SDK (Presence Platform).
  • The use of any headset is allowed, but the main track entries must use Meta Quest 2 or Meta Quest 3.
  • Paid software assets (e.g. art, audio), third-party SDKs or APIs, and paid design tools (e.g. Adobe CC, Solid Works) are permitted if participants are authorized to use them in accordance with any terms and conditions or licensing requirement of the tool.
  • Participants must list paid software assets, third-party SDKs or APIs, and paid design tools in the project code and during the project submission.
  • Source code developed during the hackathon must be open source and licensed under a license listed in the OSI Approved Licenses.The chosen license must be clearly stated in the code.
  • All ideas generated or discussed during the hackathon are considered public domain. Therefore, participants should refrain from discussing ideas they may want to patent or copyright.
  • All projects must be submitted by the designated deadline. Late submissions will not be accepted for judging.
  • All projects violating the Code of Conduct/Safer Space Policy will automatically be disqualified.

Submission

Submission Requirements

  • Submissions must meet the following requirements:
  • Projects have to meet the above project requirements.
  • Participants have to include an APK of a standalone experience for Meta Quest 2 or Meta Quest 3.
  • Participants have to include a text description that explains the features and functionality of the project. (1000 characters max.)
  • Participants have to submit a ~1-minute demonstration video that shows the experience as viewed on a Meta Quest 2 or Meta Quest 3 or via XR Simulator. The video has to be publicly available on YouTube, Vimeo, or Youku, and a link to the video must be included in the submission form. Copyrighted assets can only be used if the participant has the right to use them.
  • Participants may only submit one project.
  • Submissions must be original creations owned solely by the participants and must not infringe upon the intellectual property rights of any other individual or entity.

Judging

Judging Criteria

  • Judging will take place in two rounds, where eligible submissions will be evaluated based on the following criteria:
  • Round One: Projects will be evaluated on a pass/fail basis to determine if they reasonably align with the chosen theme and utilize the required SDK (if applicable; see "Project Requirements").
  • Round 2: Submissions that successfully pass Round One will undergo evaluation in Round Two, where they will be assessed based on the following equally weighted criteria:
  • Compelling Concept (1-6): The extent to which the experience offers an engaging and captivating idea that intrigues and excites users.
  • Innovation (1-6): The degree to which the project introduces fresh and original ideas.
  • Quality/Implementation (1-6): How well the project is executed, considering factors like functionality, usability, and attention to detail.
  • Packaging (1-6): The overall presentation of the project including the text description, images, and video quality as stated in the submission requirements.

Prize Eligibility Requirements

  • Judges' scores will determine the potential winners of prizes. Participants eligible for a prize, whose submissions earn the highest overall scores based on the judging criteria, will be considered potential winners of that prize.
  • Winners may be required to handle tax obligations in their respective countries.

Safety

Participants are accountable for the safety of their personal belongings, such as laptops, tablets, mobile phones, and any XR equipment brought to the event. Please note that XRCC does not provide storage or security for personal items.

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